LARC Alumni

LARC Alumni

We have a track record of placing LARC alumni in the computer game industry dating back to 1994. Here are some of our success stories. There are probably more, but not all students remember to keep in contact after they graduate! If you know of more LARC alums who work in the game industry, please contact me.

Alums in the Game Industry

  1. Erik Carson became a game programmer at Ihsoft in 2008.
  2. Will Garner became a game programmer at Ihsoft in 2008.
  3. Ryan Inselmann became a game programmer at MumboJumbo in 2008.
  4. Harold Myles became a programmer intern at Terminal Reality in 2007. He started full time on graduation in 2008.
  5. Joe Scheinberg became a programmer at Terminal Reality in 2007.
  6. Gloria Kennickel became a game programmer at Paradigm Entertainment in 2006. She moved to id Software in 2007.
  7. Christian Leva became a game programmer at at Barking Lizards in 2006.
  8. Jason Cole became a game programmer at Ihsoft in 2006.
  9. Christopher Johnson became a game programmer at Barking Lizards in 2005.
  10. Antonio Echols became a Production Assistant at Paradigm Entertainment in 2005.
  11. Jeff Saxon became a game programmer at Ihsoft in 2005.
  12. Carlos Flores became a game programmer at Barking Lizards in 2005. He moved to Paradigm Entertainment in 2007. His titles include Stuntman Ignition.
  13. Blake Miller became a game programmer working on mobile games for Octopi Media Labs in 2005.
  14. Cesar Stastny became a programmer at Cyberlore in 2005. He later became Technical Product Manager. He moved to Collective Studios in June 2006 as Technical Director. He moved to Treyarch (Activision) in 2007 as Director of Tools & Libraries. Read this article about Call of Duty: World at War.
  15. Dean Kusler became a programmer at Terminal Reality in 2004.
  16. Kyle Denton became a test engineer at Gearbox in 2004. He became a programmer at Blockdot in 2005.
  17. Art Griffith became a game programmer working on mobile games for Octopi Media Labs in 2004.
  18. Edward An became a game programmer at Barking Lizards in 2003.
  19. Jayson Smith became a programming intern at Klear Games in 2003. He became a programmer at Barking Lizards in 2005. He moved to Terminal Reality in 2007.
  20. Chris Popp became a game programmer at TimeGate Studios in 2003. His titles include Kohan II: Kings of War, and Axis and Allies. He moved to at Paradigm Entertainment in 2005.
  21. Marc Depeo became a game programmer at Terminal Reality in 2003. His titles include BloodRayne 2. He moved to Luxoflex in 2005, and worked on True Crimes 2. He later moved to Neversoft.
  22. Lynn Duke became a game programmer at Paradigm Entertainment in 2002.
  23. Eric Schatz became a game programmer at Terminal Reality in 2002.
  24. Omar Aziz became a game programmer at Terminal Reality in 2002. He moved to Electronic Arts in 2004.
  25. Seth Hawkins became a game programmer at Terminal Reality in 2002.
  26. Brian Langevin became a game programmer at Paradigm Entertainment in 2002. (Read a testimonial letter from him.)
  27. Byron Goodman became a game programmer at Ensemble Studios in 2002. His credits include Age of Mythology. He established the gambling game company Ihsoft in 2005.
  28. Nathan Peugh became a game programmer at Terminal Reality in 2001.
  29. Andy Lomerson became Senior/Lead Artist for Vicarious Visions in 2000. His portfolio is here. Andy started out with a Computer Science degree, capped this off with an MFA, and now is an established game artist.
  30. Eric Touve became a game programmer for Glass Eye in 2000. (Read the story of how he became a game programmer!) He has since worked for Ion Storm Austin working on Thief: Deadly Shadows (XBOX/PC), Knockabout Games (Mobile), and Compulsive Development (PC). He became a Senior Game Programmer at Breakaway Games Austin in 2006.
  31. Scott Dudley became a server side programmer for Gathering of Developers in 2000. He later moved to Gearbox as their Director of Applications.
  32. John Rogers became a game programmer at Paradigm Entertainment in 2000. His credits incldue SpyHunter.
  33. Nathan Rausch became a game programmer at Terminal Reality in 2000. His credits include 4x4 Evolution.
  34. Craig Reichard became a game programmer at Terminal Reality in 2000.
  35. Eric Fowler became a game programmer at Ritual in 2000. His credits include Karaoke Revolution, Star Trek: Elite Force II, Blair Witch, Volume 3: The Elly Kedward Tale.
  36. Shane Culp became a game programmer at NStorm in 2000. He now works for Blockdot, and is lead developer in charge of all games on Kewlbox.
  37. Chris Bream became a game programmer at Terminal Reality in 2000. His credits include 4x4 Evolution.
  38. Matt Schmulen became a game programmer at Paradigm Entertainment in 1999. His credits include SpyHunter.
  39. David Brackeen started writing Java games on a contract basis in 1998. He founded the company Interactive Pulp in 2003.
  40. Darrin Stewart became a game programmer at Iguana Entertainment in 1998. (Now known as Acclaim Entertainment.) His credits include All-Star Baseball 2002.
  41. Scott Inglis became a game programmer at iMagic Online in 1998, after completing an internship. His credits include Star Trek: Elite Force II, NHRA Drag Racing 2, WarBirds II, and WarBirds.
  42. Trevor Bakker became a game programmer at Paradigm Simulation in 1997.
  43. Jason West became a game programmer at Paradigm Simulation in 1996. His credits include Call of Duty, Medal of Honor: Allied Assault.
  44. Steve Wilson formed Cyberflash Entertainment Software in 1996.
  45. Drew Powers became a game programmer at Paradigm Simulation in 1996. He moved to Sony Entertainment in 2001 to work on Everquest II. His credits include Spyhunter, Beetle Adventure Racing, and Everquest II.
  46. Dan Rubenfield became a game designer at Origin in 1996. He moved to Sony Entertainment in 2000. His credits include Star Wars: Galaxies: An Empire Divided, Deus Ex, Ultima Online: Renaissance, Ultima Online.
  47. Jeff Wofford became a game programmer at Origin in 1995. He later moved to Gearbox. His credits include Ultima Online and Ultima IX: Ascension for Origin Systems.
  48. Allen Bogue became a game programmer at Terminal Reality in 1994.

Alum Authors

  1. David Brackeen, Java Game Programming, 2003.
  2. John Ayres, Delphi Graphics and Game Programming Exposed, 2000.

Alums Who Have Started Game Companies

  1. Byron Goodman, Ihsoft, 2005.
  2. David Brackeen, Interactive Pulp, 2003.
  3. Steve Wilson, Cyberflash Entertainment Software, 1996.

Alum Professors

  1. Timothy Roden, "Procedural Content Creation and Technologies for 3D Graphics Applications and Games", Ph. D. Thesis, Department of Computer Science and Engineering, University of North Texas, 2005. (Assistant Professor at the University of Louisiana at Lafayette, 2007-2007, Chair, Dept. of Computer Science, Angelo State University, since 2007)
  2. Jeff Wofford, Professor, The Guildhall at Southern Methodist University, since 2006.


Created for LARC by Ian Parberry, December 6, 1995.
Last updated September 24, 2008