We have a track record of placing
LARC alumni in the computer game industry dating back to 1994.
Here are some of our success stories.
There are probably more, but not all students remember to keep
in contact after they graduate!
If you know of more LARC alums who work in the game industry, please
contact me.
Alums in the Game Industry
-
Erik Carson
became a game programmer
at Ihsoft
in 2008.
-
Will Garner
became a game programmer
at Ihsoft
in 2008.
-
Ryan Inselmann became a game programmer at
MumboJumbo
in 2008.
-
Harold Myles became a programmer intern
at Terminal Reality in 2007.
He started full time on graduation in 2008.
-
Joe Scheinberg became a programmer
at Terminal Reality in 2007.
-
Gloria Kennickel became a game programmer
at Paradigm Entertainment in 2006.
She moved to id Software in 2007.
-
Christian Leva
became a game programmer at
at Barking Lizards in 2006.
-
Jason Cole
became a game programmer
at Ihsoft in 2006.
-
Christopher Johnson became a game programmer at
Barking Lizards in 2005.
-
Antonio Echols
became a Production Assistant
at Paradigm Entertainment in 2005.
-
Jeff Saxon
became a game programmer
at Ihsoft in 2005.
-
Carlos Flores
became a game programmer
at Barking Lizards in 2005.
He moved to
Paradigm Entertainment in 2007.
His titles include Stuntman Ignition.
-
Blake Miller
became a game programmer working on mobile games for
Octopi Media Labs in 2005.
-
Cesar Stastny became a programmer at Cyberlore
in 2005. He later became Technical Product Manager. He moved to Collective
Studios in June 2006 as Technical Director.
He moved to Treyarch (Activision) in 2007
as Director of Tools & Libraries. Read this article about Call of Duty: World at War.
-
Dean Kusler became a programmer
at Terminal Reality in 2004.
-
Kyle Denton became a test engineer at
Gearbox
in 2004. He became a programmer at Blockdot in 2005.
-
Art Griffith
became a game programmer working on mobile games for
Octopi Media Labs in 2004.
-
Edward An
became a game programmer
at Barking Lizards in 2003.
-
Jayson Smith became a programming intern at
Klear Games in 2003.
He became a programmer at Barking Lizards in 2005.
He moved to
Terminal Reality in 2007.
-
Chris Popp
became a game programmer
at TimeGate
Studios in 2003. His titles include Kohan II: Kings of War, and Axis and Allies.
He moved to
at Paradigm Entertainment in 2005.
-
Marc Depeo
became a game programmer
at Terminal Reality in 2003.
His titles include BloodRayne 2.
He moved to Luxoflex in 2005, and worked on True Crimes 2.
He later moved to Neversoft.
-
Lynn Duke became a game programmer
at Paradigm Entertainment in 2002.
-
Eric Schatz
became a game programmer
at Terminal Reality in 2002.
-
Omar Aziz
became a game programmer
at Terminal Reality in 2002.
He moved to Electronic Arts in 2004.
-
Seth Hawkins
became a game programmer
at Terminal Reality in 2002.
-
Brian Langevin became a game programmer
at Paradigm Entertainment in 2002.
(Read a testimonial letter from him.)
-
Byron Goodman became a game programmer
at Ensemble Studios in 2002.
His credits include Age of Mythology.
He established the gambling game company
Ihsoft in 2005.
-
Nathan Peugh became a game programmer
at Terminal Reality in 2001.
-
Andy Lomerson became Senior/Lead Artist for Vicarious
Visions in 2000.
His portfolio is here.
Andy started out with a Computer Science degree, capped this off with an MFA,
and now is an established game artist.
-
Eric Touve became a game programmer for
Glass Eye in 2000.
(Read the story of how he became a game programmer!)
He has since worked for Ion Storm Austin working on Thief: Deadly Shadows (XBOX/PC),
Knockabout Games (Mobile), and Compulsive Development (PC).
He became a Senior Game Programmer at Breakaway Games Austin in 2006.
-
Scott Dudley became a server side programmer for
Gathering of Developers in 2000.
He later moved to
Gearbox as their Director of Applications.
-
John Rogers became a game programmer
at Paradigm Entertainment in 2000.
His credits incldue SpyHunter.
-
Nathan Rausch became a game programmer
at Terminal Reality in 2000.
His credits include 4x4 Evolution.
-
Craig Reichard became a game programmer
at Terminal Reality in 2000.
-
Eric Fowler
became a game programmer at Ritual
in 2000.
His credits include Karaoke Revolution,
Star Trek: Elite Force II,
Blair Witch, Volume 3: The Elly Kedward Tale.
-
Shane Culp became a game programmer
at NStorm in 2000.
He now works for
Blockdot,
and is lead developer in charge of all
games on Kewlbox.
-
Chris Bream became a game programmer
at Terminal Reality in 2000.
His credits include 4x4 Evolution.
-
Matt Schmulen became a game programmer
at Paradigm Entertainment
in 1999.
His credits include SpyHunter.
-
David Brackeen
started writing Java games on a contract basis in 1998.
He founded the company Interactive Pulp in 2003.
-
Darrin Stewart became a game programmer at
Iguana Entertainment in 1998. (Now known as
Acclaim Entertainment.)
His credits include All-Star Baseball 2002.
-
Scott Inglis became a game programmer at
iMagic Online in 1998,
after completing an internship.
His credits include
Star Trek: Elite Force II,
NHRA Drag Racing 2,
WarBirds II,
and WarBirds.
-
Trevor Bakker became a
game programmer at
Paradigm Simulation
in 1997.
-
Jason West
became a game programmer at
Paradigm Simulation
in 1996.
His credits include Call of Duty,
Medal of Honor: Allied Assault.
-
Steve Wilson formed
Cyberflash Entertainment Software in 1996.
-
Drew Powers
became a game programmer at
Paradigm Simulation
in 1996.
He moved to Sony Entertainment in 2001 to work on
Everquest II.
His credits include Spyhunter, Beetle Adventure Racing,
and Everquest II.
-
Dan Rubenfield became a game designer at
Origin
in 1996. He moved to Sony Entertainment in 2000.
His credits include
Star Wars: Galaxies: An Empire Divided,
Deus Ex,
Ultima Online: Renaissance,
Ultima Online.
-
Jeff Wofford
became a game programmer at
Origin
in 1995.
He later moved to
Gearbox.
His credits include Ultima Online and
Ultima IX: Ascension for Origin Systems.
-
Allen Bogue became a game programmer
at Terminal Reality in 1994.
Alum Authors
-
David Brackeen,
Java Game Programming,
2003.
-
John Ayres,
Delphi Graphics and Game Programming Exposed,
2000.
Alums Who Have Started Game Companies
-
Byron Goodman,
Ihsoft, 2005.
-
David Brackeen,
Interactive Pulp, 2003.
-
Steve Wilson,
Cyberflash Entertainment Software, 1996.
Alum Professors
-
Timothy Roden,
"Procedural Content Creation and Technologies for 3D Graphics Applications and Games",
Ph. D. Thesis, Department of Computer Science and Engineering,
University of North Texas, 2005.
(Assistant Professor at the University of Louisiana at Lafayette, 2007-2007, Chair, Dept. of Computer Science, Angelo State University, since 2007)
-
Jeff Wofford, Professor, The Guildhall at Southern Methodist University, since 2006.
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