CSCE 4220 Games from Spring 2008

Here are some featured games from Ian Parberry's CSCE 4220 class (Game Programming 2) in Spring 2008. See LARC webpage for more information about game programming classes at the University of North Texas.

Binary Eruption

Programmers: Brittany Bruno, Nathaniel Lay, Mario Lopez
Artists: Luriel Ellis, Laura Green
Engine: SAGE
Comments: A third-person shooter with cool particle effects. Hunt down the zeros and ones and kill them before they kill you. They use A* to track you down, so don't bother camping. It's a pity the artists couldn't provide a main character that is animated. In fact, I believe that Brittany pulled the team's fat out of the fire by providing most of the artwork for this game. Nonetheless, it is a solid job of coding that shows off the skills of the programmers and their ability to get the job done.

Ghost Land

Programmers: Arthur Williams, Joey Leichty, Robert Krause
Artists: Riley Cordova, Loui Solomon, Sean Tomerlin
Engine: SAGE
Comments: A third-person shooter in which you throw rocks at question-marks. Unfortunately I suck at the game because I can't pick up the rocks fast enough, so the movie shows me getting killed very quickly. Cool features of the game are that it uses the Wiimote, and stereo glasses. Here's a normal screenshot followed by a stereo screenshot.

You'll need your cool stereo glasses to see the above screenshot in all its glory, and you'll also need them to get the full effect of the following movie.

Neila

Programmers: Corey Rosemurgy, Scott Stein
Artists: Tiffany McCrae, Eric Flye, Alison Kelly
Engine: SAGE
Comments: A third-person shooter with cool animated characters. The artists really did a good job here, including a stylish slideshow to introduce the action. This game uses up to four XBox controllers to control up to four different aspects of the robotic main character, making this the first truly co-operative game that I've seen. Unfortunately there's only one of me, so you won't see that in the movie. Once again I get killed very quickly.

Tanks for Playing

Programmers: Harold Myles, J. Farrington
Artists: E. Bustamante, C. Jones, H. Mateos
Engine: Custom
Comments: A third-person vehicular shooter with cool lighting effects. Harold went for broke and created his own game engine from scratch here. The result has cool lighting effects and some interesting AI. I really like playing this game, it's addictive. There's nothing like blowing things up to get rid of the frustrations of the day before you drive home. Mind you, the pun in the title is unforgiveable.

Red Sub Marines

Programmers: Tyler Chamberlain, Frank Lappin, Brian Stair
Artists: Shane Graham, Erik 'Tarzan' Sharif Rabah and Ben Long
Engine: XNA Express
Comments: A third-person vehicular shooter using XNA Express. It's a pity that the artists couldn't texture the sub model, but the programmers turned that stumbling block into a stepping stone by making the red sub the motivator for the whole game. An excellent game that I can use to blow things up. The guys have this game available online at http://www.hexarobi.com/redsubmarines/.


Created May 13, 2008. Last updated May 13, 2008