

John O'Keefe, Studio Director, Terminal RealityOn Dr. Parberry's program:"Dr. Parberry's game programming class consistently knocks out very high quality programming candidates. Every single programmer that we have hired from Dr. Parberry's class has gone on to become critical developers on our game projects. This trend has continued over the years as we hire programmer after programmer. The candidates we have hired in the past have gone on to become our principle programmers leading technology, our technical director, our lead programmers and our senior programmers. You cannot ask for any greater proof of the quality of programmers that we get from Dr. Parberry's class."On Allen Bogue:"Allen quickly progressed in his career from programmer, to lead of three gaming projects, and now he is a principle programmer responsible for establishing cutting edge technology within the company"On Chris Bream:"From his very first days people knew Chris had a knack for tackling tough problems. Chris started out with the usually easy projects that are given to new hires but quickly progressed to being in charge of creating our first PS2 game when it was evident that he had deep skills. Chris utilized that knowledge to eventually become the programming lead of Midway's next Spy Hunter game and currently serves as the Technical Director for the company."On Seth Hawkins:"Seth just like Allen, and Chris before him proved to be a well rounded highly capable programmer. Ian Parberry's class churns out very qualified programmers that can take on every task that you throw at them."On Eric Schatz:"Eric took his programming knowledge and combined it with his artistic skills to become a lead level designer at the company. Eric began to be called the renaissance man for his ability to tackle any task that we gave him regardless if it was programming, design, or artistically related."On Dean Kusler:"From the start Dean stood out from other programmer tests with his excellent results. Once he started working we found that he had a very strong knack to solve problems quickly. We started using him for things we needed done quickly and he has progressed rapidly in his career."Paul Eckstein, Producer, Terminal Reality"I am very grateful to have such great resource so close to where we work. Being a UNT graduate myself I feel a great pride that such knowledgeable and skilled candidates come from Dr. Parberry's classes. With each passing semester I look forward to seeing the talent that will come from the computer science program at UNT. I have not been disappointed with working with any of the graduates from Dr. Parberry's classes." |